This week we talk about various ways to get funding for your game. We discuss game publishers, venture capitalists (not Mike’s definition of them), and crowdfunding. We’ll talk more about less conventional funding methods next time.
Monthly Archives: November 2015
Episode 4: Going Indie
Moo, Andrew, and Mike discuss the process of leaving a studio job and starting an indie studio. They talk about how they prepared, what they were expecting, the high highs, and some very low lows.
Episode 3: Life After Launch
We discuss how a game’s life continues after launch and our experiences with updates, sales, and the like to keep our games kicking. Also, we do Q&A with twitch chat and get distracted by the indiepocalypse.
Episode 2: Phases of Game Development
We use Volume and Tango Fiesta to walk listeners through the various phases of a game’s development. We discuss the idea phase, testing and proving through pre-production and prototype, and finishing the game through production, alpha, and beta.